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L00K AT ME

When a simple high school documentary project leads four students to a remote cabin in the Wisconsin woods, they are hunted by a shape-shifting predator that mimics its victims and demands their absolute, terrifying attention.
Submitted by: Studio North
Genre: Horror
Shooting Location: Oak Creek, WI
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Screenplay Synopsis:
It was supposed to be an easy 'A'. For their final project, four high school seniors head into the deep woods of Wisconsin to film a documentary about the local countryside. Their destination: a rustic, secluded family cabin owned by Josue's grandfather. The trip begins with high energy, loud music, and the innocent thrill of a road trip. But the atmosphere shifts the moment they arrive. The cabin is guarded by a pale, white dog that sits a little too upright and watches them with eyes that look uncomfortably human. As night falls and the shadows stretch, the group discovers they are not alone. Something is stalking them from the treeline—a creature that walks on two legs, speaks in distorted, stolen voices, and operates by a single, horrifying rule: it wants to be seen. Trapped in the dark, the students must fight to survive an entity that doesn't just hunt them, but becomes them. And once it has your attention, it never lets go.
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Director's statement:

This film was born for two reasons. One, I want to explore the uncanny valley more in horror, a primal fear built into us that can be exploited, to ensure the audience feels dread. Secondly, this is a true story that my cousin claims is true, of course it is severely exaggerated but he lived through a large portion of this script. I also didn't want to make just another creature feature where a monster jumps out of a bush for a cheap jump scare. I wanted to capture the chaotic, infectious energy of being young and then violently colliding that innocence with a nightmare. The horror hits harder because we recognize these kids. We’ve been these kids. And these kids are scared, we've been scared, of the unknown. Whether it's the dark of the future, the audience will fear something they could see themselves in. Visually, we are going to play with the shadows, keeping the threat obscure until it’s too late. But audibly? That’s where the real horror lives. The creature doesn’t just roar; it mimics. It steals voices. It weaponizes sound. When the audience hears that distorted command to "Look at me," I want them to feel the same paralyzed dread that Josue feels in those woods. This isn't just about being chased; it's about being recognized by something evil. Something is so terrifying about seeing you, and addressing YOU.

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